GAME UPDATES
Perfect XI is actively developed. Here is what has changed, when, and what is being worked on next.
Season 26/27 update — August 2026
The biggest update the game has had. The squad database was rebuilt for the real 2026/27 Premier League, so Wolves, West Ham and Burnley are gone and Coventry, Ipswich and Hull are in, with every squad reflecting the summer transfer window.
- New match engine. Seasons are now simulated with a Dixon-Coles bivariate Poisson model rather than weighted random scoring. It uses attack and defence parameters, a 1.31x home advantage and a low-score correction, and it tracks expected goals. Tuned output: 2.75 goals per game, champions around 90 points, relegation around 30.
- Levels, missions and coins. Earn XP from every season, complete three daily and two weekly missions, build a daily streak and spend coins on unlocks.
- Ascension. Six escalating difficulty tiers unlocked by winning titles, from Tight Budget through Blind Draft to Hostile Board.
- Collection. The game now tracks every club-season you have seen and every player you have drafted, out of 706 and 2,978 respectively.
- Sound and feel. Match audio, celebrations, haptics on mobile.
- Accessibility. Three colourblind modes, reduced-motion support, text scaling and a sound toggle.
- Visual redesign. New surface and elevation system, rebuilt buttons, signing cards and club badges.
Dynasty realism pass — July 2026
Dynasty career mode was rebuilt around realistic football economics. Players are assigned career ages weighted to a 24 to 27 prime, goalkeepers age two years later than outfielders, and retirement became a probability curve rather than a hard cut-off, so careers now end anywhere between 33 and 40.
Transfer values were rebuilt against the real 2025 and 2026 markets: fees rise steeply with rating, peak between 24 and 26, and fall off a cliff after 29. Budgets rose to match, from £160m for champions down to £25m at the bottom.
Dynasty, Daily Challenge and duels — earlier in 2026
Dynasty career mode arrived, carrying one finished XI across multiple seasons with ageing, a transfer market, board objectives, a manager rating and the sack. The Daily Challenge gives everyone the same seeded spins once a day with a shareable scorecard, live multiplayer rooms let everyone draft at once against a clock, and weekly events rotate rule twists like Nineties Week and Moneyball.
What is coming next
The next major piece of work is competitive leaderboards, which needs server-side verification so scores cannot be forged. The match engine being deterministic makes that possible. Beyond that: more data guides built from the database, and continued squad updates as the 2026/27 season progresses.
If you want something specific, tell me. Several features in the game started as player messages.